Enter without any arguments to get an explanation on its usage. Simulates what a color blind player would see when playing the game (does not affect the Scaleform GUI). For setting observermode2 settings (speed, acceleration, etc.) colorblindsim no pawns disappear because they're too far away and the server stops replicating them) setobs2Įnter setobs2 to see all the setobs2 commands. Smooth spectator camera with all pawns always relevant (i.e. Votes to change to reset the current map. Vote kicks can be adjusted / disabled in the config file. Shows a list of all users matching the string argument (or all users if no argument is entered), and allows the user to pick one to initiate a vote kick against. Pauses the server if the server has admin pausing enabled aoc_endGame Not strictly an admin command, but for admins it shows extra information (server tick rate, auto-adjusted net relevancy bonus) aoc_slomoĬhange the server's speed to the string argument (from 0.001 to 2.0 that is, 0.1% to 200% speed) pause AdminChangeTeamDamageAmountĬhange team damage amount on-the-fly from 0.0 (no damage) to 1.0 (full damage) ShowDebug Swaps a selected player to the opposite team. A check is performed to be sure the map exists.Ĭhanges to a different map without a "does exist" check. adminchangemapĬhanges to a different map. Kicks a user and permanently bans them (i.e. Requires you to type their whole name right now, which kind of sucks. Parameter is a string in the player's name, or leave the parameter out altogether to get info on everyone. Gives a user's IP address and NetID (uniquely identifies them using their Steam ID), which is useful in case we want to globally ban someone (that is, put his IP/NetID in the config files of every server). adminloginįollowed by the server's admin password, allows you to log into a server as an admin. You can start profiling commands on the server without having to RDP in and use UnrealConsole by using this. Admin adminįollowed by any command executes that command on the server. You can even connect Stats Viewer to a live server, although this will slow it down to almost unbearable levels. Includes the same functionality as profilegame, and more. Starts/stops stats gathering for Stats Viewer. Instead of start/stop, you can put in a number for the number of seconds to run the profiler for. You may need to set STATS_SLOW to 1 to get detailed Unrealscript info. Profiles the gameplay thread in general, including specific Unrealscript functions. Shows current frame time, split amongst game, drawing, and GPU threads. Shows current framerate (running average in Shipping, somethingrather in Release) stat unit Only works for admins, and affects all players on server. Shows damage as floating numbers and on the console. Unlike showlinecheck, the lines persist until the next attack, and are colour-coded. aoc_drawtracer 1ĭraws tracers on the current weapon. Note that there was already a command for this built into the UT or UDK code that we probably should have utilized instead. Shows extent line checks the extent is drawn as a rectangle at the end of the check, with a line extending to the start point of the check AOCAI_DebugĮnables Chivalry-specific AI logging (_Debug just toggles both of the other two). ![]() Shows line checks as actual rendered lines showextentlinecheck Only enabled in non-final_release show collision ![]() (* These do not work in the current SDK version, but will in a future one however, you can also copy these functions into your own PlayerController classes if you want them, just search AOCPlayerController for them) Displays player parry boxes using a translucent material. When logged in as an admin on a server, using this command will show you how long the server is taking to tick every frame (as a running average). This has handy things like pawn speed, pawn and weapon state, and so forth. ![]() Shows server's current mod Getall aocgri servernameĮnables the debug HUD (for programmers, search for the DisplayDebug function to see how to add information to this). Shows all custom maps on the server GetServerMod Shows server's map rotation GetServerSdkMaps
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